Back from Japan Addict, the convention at the Zenith de Strasbourg! It was an extraordinary experience to live in this huge sporting arena and concert hall; once again it was an honor to present my work there, during such an amazing event!
I barely had time to rest, you were so many on the booth! You made me use all of my signed drawings paper, I had to write down some email addresses to finish the drawings at my place. Don’t worry, Clave Lisa, Jeremy and Alexandre, I won’t forget!
To hold the Silent Hill lecture was also a pleasure. It was an unique occasion to detail the history of this series I love, particularly the genesis of Team Silent and the surrealistic, existential horror of the post-mortem masterpiece Shattered Memories.
HUGE THANKS to Lyca, to Fabrice, to our amazing comrades from the Carnastudio and Superpowers booths (it was GREAT meeting your acquaintance!) and also to my friends E&F and R&V for their constant help with the material and transportation.
And finally thanks to you, audience, for all this love for the hard work of Arkh, Oraziel, Bica and myself. I can’t wait to show you more, and I can’t wait to introduce you to more of my collaborators. A lot of kisses to everyone and see you soon in the next events!
Two glimpses from Level 6, playable demo available on the booth:
Soon…
After three years, the story and characters are leaving Nelphis, the City of Colors, to explore the vast world!
It’s a pretty big milestone to reach for me, and a very significant one. From the start, Pantagrame was planned as a globetrotting (or rather, in this case, triangletrotting) adventure, with big discoveries and new scenery. A lot of things needed to be established in Nelphis and couldn’t be rushed, but still, I was growing impatient to leave the city.
It was merely a day for the cast, but for the Pantagrame team, it was three years. Three years full of surprises, full of joys but also filled with hard times. The project was a constant support throughout these years. We hope you take as much pleasure in discovering it as we do in creating it.
Next we’ll briefly dock into Cindralia, a far-away country and Nelphis’ oldest enemy, before heading for Vitriol’s destination: Eludi Tower, where he’ll find the final directions to his destiny!
In IRL news, I’ll be at Japan Addict this weekend. June 4th-5th 2016, JAPAN ADDICT Z2, in the city of Strasbourg, at the Zenith precisely.
I will also hold a lecture about the Silent Hill series, still at Strasbourg Zenith, at 1:30 pm Saturday 4th!
In the meantime, you can look at the all-new section, the Press review, already filling with articles and interviews, or at the Artworks section – a lot of new concepts have been added since the last newsletter, including Orchidemon and Cindralia drawings.
Say farewell to Nelphis. Pantagrame: an amazing webcomic about leaving a city!
Raphael
Hello everyone! And best wishes for 2016!
A lot of stuff happened, and as you can see, our work advanced a lot.
New maps!
New concept arts!
New fanarts!
A secret project with the illustrators Laurier Richard and Mathieu Seddas!
AND IN THE NEAR FUTURE…
Pantagrame will be at Festival International du Film Fantastique de Gérardmer, January 27-31 2016.
On February 6 the new boss and new music will come out!
Stay tuned and see you soon for more satanik news and the victory of Darkness!
Hello everyone!
As you all know, the project has quite progressed since the last newsletter. We released Boss 2 and Boss 3 and started advancing in the post-museum arc.
Looking back at what has been done, Pantagrame started in 2013. That’s 70 strips and 3 minigames a year! Not counting all of the work done on preparation: hundred of documents, notes on worldbuilding, cultures, characters, hundred of concept arts. I can’t thank enough Arkh, Oraziel and Bica, who embarked with me on this crazy journey and did (respectively) all of the programming, music and website. Pantagrame is a work of passion I’m always glad to produce for, but it would be nothing without their stunning participation! Thank you, thank you, thank you!
Thanks to you, readers, for obviously liking this work and sharing it further. Thanks for all the fanart and the nice messages! We’re getting stronger and stronger support!
And Pantagrame would not be the same without the various additional help, such as Raza’s work on posters, badges and printed strips for example, or Shiro’s (and other anglophone friends) betareading on the English version. It avoid me speeking an another way, about all probability less nice to the eye. Thank you too, Raza, Shiro and every friend who helped the project along the way.
We’re going to move much more quickly in the close future, towards other lands of the vast Solworld, towards other characters, strange cultures and grandiose architecture – and towards other stories as well, on other supports, Pantagrame Quest is not going to stay the only window open on this large setting. Are you ready to follow us on this trip? ARE YOU READY?
Then rendezvous this weekend! For Parisian people or visitors to the capital, the convention EPITANIME is open once again, and Pantagrame will be there! You can buy goodies there (novels, sprite comic booklets, badges, original drawings), you can talk with both Arkh and myself, you can establish new records on the various bosses or find the secret passages… and maybe you’ll learn a se-cret!
See you soon!
Raphael
It’s been a month since the last news. I’ve become quite the hermit in order to complete the gargantuan task of Level 4… And finally it’s here!
[Like every other game, you can find it on the Games page anytime!]
Playing as Tilda, explore the museum and uncover its numerous secrets!
Once again, only the most talented (or unlucky) players will discover the White Zone, full of clues about the upcoming events.
The next game, also in preparation since months, will be published 1st of September. In the meantime, the story will go on, two comic strips a week. Three when it’s a lucky week!
To talk a little about Japan Expo, it was INCREDIBLE! So much preparation, the biggest European convention, so many fans and customers… Thanks to Raza, Nô, Yoooiou, Victoria, Fyorda, Cifera, Nico and Miku, PenPen, Nube, Amo, Jamic, Chasseuse de Nuages, Amanda, Ozymandias, Hanged Bunny Studio, thanks to my collaborators Arkh and Bica who gave all of their energy, thanks to all of the Teliam Vore, Values and Alabaster readers (and hello to all of the Homestuck trolls), all of the friends and fans I forgot, all of people who came to our booth, who participated in turning this exhausting convention into five FABULOUS days!
You see all of the goodies, bonus and surprises we had on the booth? We’ll have a thousand more next time! Don’t miss Pantagrame’s next public appearance!
There’s also one or two surprises in the concept art and FAQ sections.
See you soon everyone!